//! Conflict resolution implementation

use rustelo_core::Result;

use super::*;

#[allow(dead_code)]
pub struct ConflictResolver;

impl ConflictResolver {
    #[allow(dead_code)]
    pub fn new() -> Self {
        Self
    }

    #[allow(dead_code)]
    pub async fn resolve(&self, conflicts: &[Conflict]) -> Result<()> {
        // TODO: Implement conflict resolution
        println!("Resolving {} conflicts", conflicts.len());
        Ok(())
    }
}
