//! Conflict detection implementation

use rustelo_core::Result;

use super::*;

#[allow(dead_code)]
pub struct ConflictDetector;

impl ConflictDetector {
    #[allow(dead_code)]
    pub fn new() -> Self {
        Self
    }

    #[allow(dead_code)]
    pub fn detect(&self, features: &[String]) -> Result<Vec<Conflict>> {
        // TODO: Implement conflict detection
        println!("Detecting conflicts for features: {:?}", features);
        Ok(Vec::new())
    }
}
